void Awake() { rigid = GetComponent <Rigidbody>(); enemy_parts_manager = GetComponent <Enemy_Parts_Manager>(); speed = 1f; attack = 1f; }
public void Init(Enemy_Parts_Manager enemy_parts_manager) { parts_manager = enemy_parts_manager; enemy_ctrl = transform.root.GetComponent <Enemy_Ctrl>(); action_range_y = 2f; action_range_z = 15f; StartCoroutine(Action()); }
public void Init(Enemy_Parts_Manager enemy_parts_manager) { parts_manager = enemy_parts_manager; }
public void Init(Enemy_Parts_Manager enemy_parts_manager) { parts_manager = enemy_parts_manager; StartCoroutine(Action()); }