Exemple #1
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision != null && hitActive == true)
     {
         if (collision.tag == "enemy")
         {
             //Destroy(collision.gameObject)  Destroys objects it touches
             GameObject   enemy        = collision.gameObject;
             Enemy_Health healthScript = enemy.GetComponent <Enemy_Health>();
             healthScript.reduceHealth(Player_Move_Prot.playerDamage);
             enemy.GetComponent <Enemy_Move>().knockbackEnemy();
             Debug.Log("Enemy hit");
         }
     }
 }
 void OnTriggerEnter2D(Collider2D other)
 {
     if (other.tag == "enemy")
     {
         GameObject   enemy        = other.gameObject;
         Enemy_Health healthScript = enemy.GetComponent <Enemy_Health>();
         healthScript.reduceHealth(1);
         //enemy.GetComponent<Enemy_Move>().knockbackEnemy();
         Debug.Log("Enemy hit");
         Destroy(gameObject);
     }
     else
     {
         Destroy(gameObject);
     }
 }