// Start is called before the first frame update new void Start() { arrow = GetComponent <Enemy_Archer_Arrow>(); base.Start(); }
// Start is called before the first frame update new void Start() { arrow = GetComponent <Enemy_Archer_Arrow>(); //BowAnim = Bow.GetComponent<Animator>(); base.Start(); }
// Start is called before the first frame update new void Start() { rigid = GetComponent <Rigidbody2D>(); arrow = GetComponent <Enemy_Archer_Arrow>(); base.Start(); }