public void InitGenericWalker(int _maxHealth, int _startingDamage, float _startingSpeed, float _startingAttackSpeed, WalkerType _type, EnemyWalkingTrack _myTrack, LayerMask _attackMask)
 {
     AttackLayerMask     = _attackMask;
     myTrack             = _myTrack;
     maxHealth           = _maxHealth;
     startingDamage      = _startingDamage;
     startingSpeed       = _startingSpeed;
     startingAttackSpeed = _startingAttackSpeed;
     myType         = _type;
     currentHealth  = maxHealth;
     nextTrackIndex = _type == WalkerType.Enemy ? 0 : _myTrack.Points - 1;
     alive          = true;
     if (myType == WalkerType.Enemy)
     {
         indexDiff = 1;
         if (myTrack.side == EnemyWalkingTrackSide.Left)
         {
             walkingDirection = WalkingDirection.Right;
         }
         else
         {
             walkingDirection = WalkingDirection.Left;
         }
     }
     else
     {
         indexDiff = -1;
         if (myTrack.side == EnemyWalkingTrackSide.Left)
         {
             walkingDirection = WalkingDirection.Left;
         }
         else
         {
             walkingDirection = WalkingDirection.Right;
         }
     }
 }
Exemple #2
0
 // Use this for initialization
 void Start()
 {
     Debug.Log("sprite renderer position: " + sr.transform.position);
     trackLeft = new EnemyWalkingTrack(sr.sprite, EnemyWalkingTrackSide.Left, sr.transform);
 }