public void Randomize(Patch p, Random r) { EnemyTypes.Clear(); EnemiesByType.Clear(); RoomGroups.Clear(); EnemyInstances.Clear(); ReadEnemyInstancesFromFile(); ChangeRoomSpriteBankSlots(p); InitializeEnemies(); InitializeRooms(); Execute(p, r); Utilities.MiscHacks.DisableChangkeyMakerPaletteSwap(p); }
public void Close() { if (!ProjectLoaded) { return; } Rooms.Clear(); DoorSets.Clear(); Doors.Clear(); ScrollSets.Clear(); PlmSets.Clear(); ScrollPlmDatas.Clear(); Backgrounds.Clear(); Fxs.Clear(); SaveStations.Clear(); LevelDatas.Clear(); EnemySets.Clear(); EnemyGfxs.Clear(); ScrollAsms.Clear(); DoorAsms.Clear(); SetupAsms.Clear(); MainAsms.Clear(); TileSets.Clear(); TileTables.Clear(); TileSheets.Clear(); Palettes.Clear(); AreaMaps.Clear(); PlmTypes.Clear(); EnemyTypes.Clear(); CurrentRom = null; ProjectPath = String.Empty; RomFileName = String.Empty; ProjectFileName = String.Empty; RoomTiles.Clear(); MapTiles.Clear(); BackgroundImage = null; ChangesMade = false; ProjectLoaded = false; ProjectClosed?.Invoke(this, null); }