Exemple #1
0
        public void Randomize(Patch p, Random r)
        {
            EnemyTypes.Clear();
            EnemiesByType.Clear();
            RoomGroups.Clear();
            EnemyInstances.Clear();

            ReadEnemyInstancesFromFile();
            ChangeRoomSpriteBankSlots(p);
            InitializeEnemies();
            InitializeRooms();
            Execute(p, r);

            Utilities.MiscHacks.DisableChangkeyMakerPaletteSwap(p);
        }
Exemple #2
0
        public void Close()
        {
            if (!ProjectLoaded)
            {
                return;
            }

            Rooms.Clear();
            DoorSets.Clear();
            Doors.Clear();
            ScrollSets.Clear();
            PlmSets.Clear();
            ScrollPlmDatas.Clear();
            Backgrounds.Clear();
            Fxs.Clear();
            SaveStations.Clear();
            LevelDatas.Clear();
            EnemySets.Clear();
            EnemyGfxs.Clear();
            ScrollAsms.Clear();
            DoorAsms.Clear();
            SetupAsms.Clear();
            MainAsms.Clear();
            TileSets.Clear();
            TileTables.Clear();
            TileSheets.Clear();
            Palettes.Clear();
            AreaMaps.Clear();
            PlmTypes.Clear();
            EnemyTypes.Clear();

            CurrentRom      = null;
            ProjectPath     = String.Empty;
            RomFileName     = String.Empty;
            ProjectFileName = String.Empty;

            RoomTiles.Clear();
            MapTiles.Clear();
            BackgroundImage = null;

            ChangesMade   = false;
            ProjectLoaded = false;
            ProjectClosed?.Invoke(this, null);
        }