private void Start() { TargetBank = GetComponent <EnemyTargetBank>() ?? null; foreach (var item in GetComponentsInChildren <TowerComponent>()) { TowerComponents.Add(componentCount, item); componentCount += 1; } }
private void Awake() { targetBank = GetComponent <EnemyTargetBank>() ?? null; animancer = GetComponent <AnimancerComponent>() ?? null; }