public void SetTankCount(EnemyTankType tankType, int count) { switch (tankType) { case EnemyTankType.Fast: { SetFastTanksCount(count); break; } case EnemyTankType.Armor: { SetArmorTanksCount(count); break; } case EnemyTankType.Basic: { SetBasicTanksCount(count); break; } case EnemyTankType.Power: { SetPowerTanksCount(count); break; } } }
public void SetViewDetails( ) { model = controller.EnemyModel; tankType = model.EnemyTankType; SetTankSpeed(model.EnemySpeed, model.EnemyRotation); SetFireRate(model.EnemyFireRateDelay); SetTankHealth(model.EnemyHealth); SetTankDamage(model.EnemyDamage); SetTankColor(model.EnemyColor); }