Exemple #1
0
    // Use this for initialization
    public void Start()
    {
        //Material参照
        eye = meshRenderer.materials[2];
        for (int i = 0; i < hairs_number.Count; i++)
        {
            hairs.Add(meshRenderer.materials[hairs_number[i]]);
        }

        ConditionDelegateUpdate();



        this.gameObject.name = this.gameObject.name.Replace("(Clone)", "");

        m_tag  = this.gameObject.tag;
        m_name = this.gameObject.name;

        way_points = GameObject.FindGameObjectWithTag("Waypoints");

        es = collider.gameObject.GetComponent <EnemySwordControl>();


        canvas = _information.GetComponentInParent <Canvas>();

        //召喚時のフラグ
        if (!isfriend)
        {
            SetUpWild();
        }
        else
        {
            SetUpFriend();
        }
    }
Exemple #2
0
    // Use this for initialization
    void Start()
    {
        ConditionDelegateUpdate();



        this.gameObject.name = this.gameObject.name.Replace("(Clone)", "");

        m_tag  = this.gameObject.tag;
        m_name = this.gameObject.name;

        way_points = GameObject.FindGameObjectWithTag("Waypoints");

        es        = collider.gameObject.GetComponent <EnemySwordControl>();
        es._power = _power;

        canvas = GetComponentInChildren <Canvas>();

        SetUp();

        state = State.Walk;
    }