Exemple #1
0
	public override void beAttacked(int damage, GameObject collider) {
		base.beAttacked(damage, collider);
		if (!base.invincible) {
			State stunState = new EnemyStunState (this, 15, collider);
			BehaviorStateMathine.ChangeState (stunState);
		}
	}
Exemple #2
0
 public override void beAttacked(int damage, GameObject collider)
 {
     base.beAttacked(damage, collider);
     if (!base.invincible)
     {
         State stunState = new EnemyStunState(this, 15, collider);
         BehaviorStateMathine.ChangeState(stunState);
     }
 }