public override void beAttacked(int damage, GameObject collider) { base.beAttacked(damage, collider); if (!base.invincible) { State stunState = new EnemyStunState (this, 15, collider); BehaviorStateMathine.ChangeState (stunState); } }
public override void beAttacked(int damage, GameObject collider) { base.beAttacked(damage, collider); if (!base.invincible) { State stunState = new EnemyStunState(this, 15, collider); BehaviorStateMathine.ChangeState(stunState); } }