private void InitializeComponents() { m_Rigidbody = GetComponent <Rigidbody2D>(); m_Seeker = GetComponent <Seeker>(); m_Stats = GetComponent <EnemyStatsGO>(); m_Stats.OnDroneDestroy += SetOnDestroy; }
// Use this for initialization void Start() { m_Animator = GetComponent <Animator>(); m_EnemyStatsGO = GetComponent <EnemyStatsGO>(); m_EnemyStats = GetComponent <EnemyStatsGO>().EnemyStats; m_PlayerIsNear.OnPlayerInTrigger += SetPlayerIsNear; m_PlayerInAttackRange.OnPlayerInTrigger += SetPlayerInAttackRange; }