void Updating() { //dodge sword enemy.PlaySound(enemy.enemyAudio, enemy.attackSound); enemy.AvoidSword(); //TRANSITIONS GO HERE if (!enemy.PlayerInFieldOfView() && !enemy.PlayerIsWithinStrikingDistance() && !enemy.PlayerDetected()) { enemy.ResetAnimatorBools(enemy.anim); enemy.anim.SetBool("patrol", true); ToPatrolState(); } else { enemy.ResetAnimatorBools(enemy.anim); enemy.anim.SetBool("chase", true); ToChaseState(); } }