// Start is called before the first frame update void Start() { //物体获取 roundManager = GameObject.Find("RoundManager").GetComponent <RoundManager>(); heroAwakeCurved = GameObject.Find("HeroAwakePrefab").GetComponent <HeroAwakeCurved>(); enemyHCurved = GameObject.Find("EnemyHCPrefab").GetComponent <EnemyHCurved>(); cardEffect = GameObject.Find("AllCardEffect").GetComponent <CardEffect>(); showingCard = GameObject.Find("EnemyShowCardParent").GetComponent <EnemyShowCard>(); }
public int addDamage;//附加伤害 private void Start() { cardEffect = GameObject.Find("AllCardEffect").GetComponent <CardEffect>(); enemyShowCard = GameObject.Find("EnemyShowCardParent").GetComponent <EnemyShowCard>(); cardCurved = GameObject.Find("HandCardPrefab").GetComponent <CardCurved>(); enemyHCurved = GameObject.Find("EnemyHCPrefab").GetComponent <EnemyHCurved>(); delayAttack = false; addDamage = 0; }
// Start is called before the first frame update void Start() { showingCard = GameObject.Find("EnemyShowCardParent").GetComponent <EnemyShowCard>(); roundManager = GameObject.Find("RoundManager").GetComponent <RoundManager>(); enemyHCurved = GameObject.Find("EnemyHCPrefab").GetComponent <EnemyHCurved>(); }