Exemple #1
0
    private void OnCollisionEnter2D(Collision2D collision)
    {
        GameObject go = collision.gameObject;
        EnemyShot  es = go.GetComponent <EnemyShot>();

        if (es)
        {
            if (es.isAlive == true)
            {
                es.DoDamageToShot(3);
                if (es.isAlive == false)
                {
                    mainPlayer.ScoreIncrease(1);
                }
            }
        }
        Destroy(gameObject, 0.2f);
    }