private void FixedUpdate() { _senses.FindVisibleTargets(); List <Transform> visibleTargets = _senses.VisibleTargets; if (visibleTargets.Count > 0) { Transform closestTarget = visibleTargets[0]; foreach (Transform target in visibleTargets) { if (Vector3.Distance(transform.position, target.position) < Vector3.Distance(transform.position, closestTarget.position)) { closestTarget = target; } } if (Vector3.Distance(transform.position, closestTarget.position) >= _enemyToTargetDistanceLimit) { _movementController.MoveToTarget(closestTarget); _movingToTarget = true; } else { _movingToTarget = false; } } else { _movingToTarget = false; } }