Exemple #1
0
 void OnTriggerEnter2D(Collider2D other)
 {
     // If the robot hits a safety block, it changes direction.
     if (other.gameObject.tag == "Enemy")
     {
         //Debug.Log("Safety Block was Hit");
         EnemyRobot theRobot = other.GetComponent <EnemyRobot>();
         theRobot.ChangeDirection();
     }
 }