private void OnEnemyReachedDestination(EnemyReachedDestinationEvent obj) { enemies.Remove(obj.enemy); if (!lastEnemySpawned) { return; } if (enemies.Count == 0) { DispatchWaveFinishedEvent(); } }
private void OnEnemyReachedDestination(EnemyReachedDestinationEvent obj) { ChangeLives(-1); }