Exemple #1
0
 /// <summary>
 /// Uses a collider to get the current range from the player.
 /// </summary>
 void GetPlayerRange()
 {
     isPlayerWithinRange = PlayerFiringRangeCode.getPlayerRange();
 }
Exemple #2
0
 /// <summary>
 /// Uses two different colliders to get the current range from the player.
 /// </summary>
 void GetPlayerRange()
 {
     isPlayerWithinRange = playerMovementRangeCode.getPlayerRange();
     isPlayerTooClose    = playerTooCloseCode.getPlayerRange();
 }