public void Spawn3() { for (int i = 0; i < 9; i++) { pManger.colors[i] = 4; pManger.filled[i] = false; } for (int i = 0; i < referenceToPlace.Count; i++) { EnemyPlacementManager enemyPlace = referenceToPlace[i].GetComponent <EnemyPlacementManager>(); switch (enemyPlace.GetColor()) { case 0: holderGameObject = Instantiate(AtomPrefabRed, Center.transform.position, AtomPrefabRed.transform.rotation); holderGameObject.GetComponent <Rigidbody>().AddForce(new Vector3(Random.Range(min, max), Random.Range(min, max), Random.Range(min, max))); holderGameObject.GetComponent <Rigidbody>().AddTorque(new Vector3(Random.Range(min, max), Random.Range(min, max), Random.Range(min, max))); //holderGameObject = Instantiate(AtomPrefabRed, new Vector3(Random.Range(-4, 4), Random.Range(-6, -12), 10.5f), AtomPrefabRed.transform.rotation); break; case 1: holderGameObject = Instantiate(AtomPrefabRed, Center.transform.position, AtomPrefabRed.transform.rotation); holderGameObject.GetComponent <Rigidbody>().AddForce(new Vector3(Random.Range(min, max), Random.Range(min, max), Random.Range(min, max))); holderGameObject.GetComponent <Rigidbody>().AddTorque(new Vector3(Random.Range(min, max), Random.Range(min, max), Random.Range(min, max))); // holderGameObject = Instantiate(AtomPrefabGreen, new Vector3(Random.Range(-4, 4), Random.Range(-6, -12), 10.5f), AtomPrefabGreen.transform.rotation); break; case 2: holderGameObject = Instantiate(AtomPrefabRed, Center.transform.position, AtomPrefabRed.transform.rotation); holderGameObject.GetComponent <Rigidbody>().AddForce(new Vector3(Random.Range(min, max), Random.Range(min, max), Random.Range(min, max))); holderGameObject.GetComponent <Rigidbody>().AddTorque(new Vector3(Random.Range(min, max), Random.Range(min, max), Random.Range(min, max))); // holderGameObject = Instantiate(AtomPrefabBlue, new Vector3(Random.Range(-4, 4), Random.Range(-6, -12), 10.5f), AtomPrefabBlue.transform.rotation); break; } } // Clear the list referenceToPlace.Clear(); }
public void CreateInstructions() { // spawner.Spawn(); for (int i = 0; i < places.Length; i++) { filledChoice[i] = Random.Range(0, 2); if (filledChoice[i] == 1) { isFilled = false; colorChoice[i] = 4; places[i].SetActive(false); continue; } else if (filledChoice[i] != 1) { isFilled = true; if (pmanger.tutorialNum >= 18) { colorChoice[i] = Random.Range(0, 3); } else { colorChoice[i] = 1; pmanger.tutorialNum++; } switch (colorChoice[i]) { case 0: gameObject.transform.GetChild(i).GetComponent <MeshFilter>().mesh = diamond; break; case 1: gameObject.transform.GetChild(i).GetComponent <MeshFilter>().mesh = sphere; break; case 2: gameObject.transform.GetChild(i).GetComponent <MeshFilter>().mesh = square; break; default: break; } places[i].SetActive(true); } // first = false; filled[i] = isFilled; MeshRenderer mesh = places[i].GetComponent <MeshRenderer>(); TrailRenderer trail = places[i].GetComponent <TrailRenderer>(); switch (colorChoice[i]) { case 0: // Red material mesh.material = managerScript.mats[0]; trail.material = managerScript.mats[0]; break; case 1: // Green material mesh.material = managerScript.mats[1]; trail.material = managerScript.mats[1]; break; case 2: // Blue material mesh.material = managerScript.mats[2]; trail.material = managerScript.mats[2]; break; } EnemyPlacementManager enemyPlace = places[i].GetComponent <EnemyPlacementManager>(); enemyPlace.FillValues(colorChoice[i], i, isFilled); if (isFilled) { // Debug.Log("ok"); spawner.referenceToPlace.Add(places[i]); } } first = false; spawner.Spawn2(); }