void DeactivateEnemies() { for (int i = enemies.Count - 1; i >= 0; i--) { EnemyPlaceholderController c = (EnemyPlaceholderController)enemies[i]; if (c != null && c.gameObject != null) { c.active = false; } else { enemies.Remove(c); } } }
void ActivateEnemies() { for (int i = enemies.Count - 1; i >= 0; i--) { EnemyPlaceholderController c = (EnemyPlaceholderController)enemies[i]; if (c != null && c.gameObject != null) { c.active = true; c.transform.position = c.transform.parent.position; } else { enemies.Remove(c); } } }