Exemple #1
0
 void DeactivateEnemies()
 {
     for (int i = enemies.Count - 1; i >= 0; i--)
     {
         EnemyPlaceholderController c = (EnemyPlaceholderController)enemies[i];
         if (c != null && c.gameObject != null)
         {
             c.active = false;
         }
         else
         {
             enemies.Remove(c);
         }
     }
 }
Exemple #2
0
 void ActivateEnemies()
 {
     for (int i = enemies.Count - 1; i >= 0; i--)
     {
         EnemyPlaceholderController c = (EnemyPlaceholderController)enemies[i];
         if (c != null && c.gameObject != null)
         {
             c.active             = true;
             c.transform.position = c.transform.parent.position;
         }
         else
         {
             enemies.Remove(c);
         }
     }
 }