private void OnTriggerEnter(Collider other) { if (other.tag == "BottomPlayer" || other.tag == "Player") { other.GetComponent <PlayerController>().Death(); EnemyObject.GameOver(other); } else if (other.tag == "UpPlayer") { PlayerController.j = 0; } }
private void OnTriggerEnter(Collider other) { if (other.tag == "BottomPlayer" || other.tag == "Player") { other.GetComponent <PlayerController>().Death(); EnemyObject.GameOver(other); } else if (other.tag == "UpPlayer") { PlayerController.j = 0; } }