public static void PlayEMSoundEffect(EnemyMainSFX _sfx) { if (m_EnemyMainTracks == null) return; m_EnemyMainTracks[(int) _sfx].Stop(); m_EnemyMainTracks[(int) _sfx].Play(); }
public static void PlayEMSoundEffect(EnemyMainSFX _sfx) { if (m_EnemyMainTracks == null) { return; } m_EnemyMainTracks[(int)_sfx].Stop(); m_EnemyMainTracks[(int)_sfx].Play(); }
public static void PlayEMSoundEffectNoOverlap(EnemyMainSFX _sfx) { if (m_EnemyMainTracks == null) return; if(!m_EnemyMainTracks[(int) _sfx].isPlaying) { m_EnemyMainTracks[(int) _sfx].Stop(); m_EnemyMainTracks[(int) _sfx].Play(); } }
public static void PlayEMSoundEffectNoOverlap(EnemyMainSFX _sfx) { if (m_EnemyMainTracks == null) { return; } if (!m_EnemyMainTracks[(int)_sfx].isPlaying) { m_EnemyMainTracks[(int)_sfx].Stop(); m_EnemyMainTracks[(int)_sfx].Play(); } }