void Awake() { locomotion = GetComponent <EnemyLocomotion>(); animatorHandler = GetComponentInChildren <EnemyAnimatorHandler>(); stats = GetComponent <EnemyStats>(); agent = GetComponentInChildren <NavMeshAgent>(); rigid = GetComponent <Rigidbody>(); }
void Start() { movement = GetComponent <EnemyLocomotion>(); shooter = GetComponentInChildren <BulletShooter>(); sr = GetComponent <SpriteRenderer>(); soundMod = GetComponent <SoundModulator>(); mainSprite = sr.sprite; }
void Awake() { animator = GetComponentInChildren <Animator>(); enemyLocomotion = GetComponent <EnemyLocomotion>(); }