// Use this for initialization
 void Start()
 {
     StartCoroutine(WaitRequestHostList());
     StartCoroutine(WaitInitializeServer());
     enemyListManager = GameObject.Find("EnemyManager").GetComponent<EnemyListManager>();
 }
 // Use this for initialization
 void Start()
 {
     enemyListManager = GetComponent<EnemyListManager>();
     screenCenter = new Vector3(Screen.width / 2, Screen.height / 2, 0.0f);
 }