/// <summary> /// 设置直线激光的长度 /// <para>laser</para> /// <para>int laserLen 激光的长度</para> /// </summary> /// <param name="luaState"></param> /// <returns></returns> public static int SetLinearLaserLength(ILuaState luaState) { EnemyLinearLaser laser = luaState.ToUserData(-2) as EnemyLinearLaser; int laserLen = luaState.ToInteger(-1); laser.SetLength(laserLen); return(0); }
/// <summary> /// 创建可发射的直线激光 /// <para>texture 暂时指向于etama9的激光贴图</para> /// <para>laserLen 激光长度</para> /// <para>posX</para> /// <para>posY</para> /// </summary> /// <param name="luaState"></param> /// <returns></returns> public static int CreateLinearLaser(ILuaState luaState) { string id = luaState.ToString(-4); int laserLen = luaState.ToInteger(-3); float posX = (float)luaState.ToNumber(-2); float posY = (float)luaState.ToNumber(-1); luaState.Pop(4); EnemyLinearLaser laser = ObjectsPool.GetInstance().CreateBullet(BulletType.Enemy_LinearLaser) as EnemyLinearLaser; laser.SetStyleById(id); laser.SetLength(laserLen); laser.SetPosition(posX, posY); luaState.PushLightUserData(laser); return(1); }