void OnTriggerEnter(Collider other) { // Hit Enemy if (other.gameObject.tag == "NPC") { enemyHealth.DecreaseCurrentHealth(1); if (GameManager.Instance.GSV.BattleTutorialStage == 4) { BattleManager.Instance.WrongMove(); } Destroy(gameObject); } // Cancelled Attacak if (other.gameObject.tag == "Player Attack") { Destroy(other.gameObject); Destroy(gameObject); } }