Exemple #1
0
    // Use this for initialization
    void Start()
    {
        systems = new List <ISystemInterface>();

        entities      = new PlayerEntities();
        enemyEntities = new EnemyEntities();

        entities.Init(entityCount);
        enemyEntities.Init(enemyEntityCount);

        // System addition order matters, they will run in the same order
        systems.Add(new GravitySystem());
        systems.Add(new ForceSystem());
        systems.Add(new InputSystem());
        systems.Add(new MoveSystem());
        systems.Add(new CollisionSystem());
        systems.Add(new WorldBoundsSystem());
        systems.Add(new RenderingSystem());

        foreach (var system in systems)
        {
            system.Start(this);
        }
    }