public void Step(EnemyDeathCondition condition, EGID id) { uint index; Sink(entitiesDB.QueryEntitiesAndIndex <EnemyEntityViewStruct>(id, out index)[index]).Run(); }
public void Step(EnemyDeathCondition condition, EGID id) { TriggerDeathSound(id); }
public void Step(EnemyDeathCondition condition, EGID id) { uint index; Sink(entitiesDB.QueryEntitiesAndIndex <EnemyEntityViewStruct>(id, out index)[index]).Run(); }
public void Step(EnemyDeathCondition condition, EGID id) { TriggerDeathSound(id); }