//Collisions void OnCollisionEnter2D(Collision2D coll) { //If the ship is hit by a laser, take one damage. if (coll.gameObject.tag == "Laser_Player") { TakeDamage(1); } //If the ship is damaged by any other means, die instantly. else if ((coll.gameObject.tag == "Player") || (coll.gameObject.tag == "Despawn") || (coll.gameObject.tag == "Nuke")) { explode.Explode(); Destroy(gameObject); } }
//Function that kills the boss void Finaldie() { //Create explosion and destroy the boss explode.Explode(true, true); Destroy(gameObject); }