// Init void Awake() { edc = GetComponent <EnemyDataController>(); sceneObjects.transform.localScale = PlayAreaRealSize.GetScaleFactor(); var playerData = JsonUtility.FromJson <PlayerData>((Resources.Load("Database/player_data") as TextAsset).text); Debug.Log("Level" + currentLevel); levelData = playerData.levels.Where(x => x.level_id == currentLevel).FirstOrDefault(); }
static void LoadEnemiesData() { enemyDataController = new EnemyDataController(); enemyDataController.LoadEnemyData(); }