// Init
    void Awake()
    {
        edc = GetComponent <EnemyDataController>();
        sceneObjects.transform.localScale = PlayAreaRealSize.GetScaleFactor();

        var playerData = JsonUtility.FromJson <PlayerData>((Resources.Load("Database/player_data") as TextAsset).text);

        Debug.Log("Level" + currentLevel);
        levelData = playerData.levels.Where(x => x.level_id == currentLevel).FirstOrDefault();
    }
Exemple #2
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 static void LoadEnemiesData()
 {
     enemyDataController = new EnemyDataController();
     enemyDataController.LoadEnemyData();
 }