Exemple #1
0
 public bool ActionWithEnemies(string action, out bool exitAction)
 {
     exitAction = false;
     if (Int32.TryParse(action, out int result))
     {
         if (result == enemies.Count())
         {
             return(true);
         }
         else if (result == enemies.Count() + 1)
         {
             exitAction = true;
             return(true);
         }
         else if (result >= 0 && result < enemies.Count())
         {
             if (FightEnemy(enemies[result]))
             {
                 enemies.Remove(result);
             }
         }
     }
     return(false);
 }
Exemple #2
0
        public string ShowEnemies(EnemyCollection <BaseEnemy> baseEnemy, string name)
        {
            Console.Clear();
            Console.WriteLine($"{name}\n");
            int length = baseEnemy.Count();

            for (int i = 0; i < length; i++)
            {
                Console.WriteLine($@"{i}. {baseEnemy[i].Name} - (Lvl {baseEnemy[i].Level}) Stats: Damage = {baseEnemy[i].Damage} Health = {baseEnemy[i].Health} Exp = {baseEnemy[i].OwnExperience}
{new string('_',80)}");
            }
            Console.WriteLine($"{length}. Refresh");
            Console.Write($@"{length+1}. Back

Select action: ");
            return(Console.ReadLine());
        }