private void Awake() { if (_EnemyChracter1Ctrl == null) { _EnemyChracter1Ctrl = GetComponent <EnemyChracter1Ctrl>(); } }
void getComponentFunction() { if (_EnemyChracter1Ctrl == null) { _EnemyChracter1Ctrl = GetComponentInParent <EnemyChracter1Ctrl>(); } if (_EnemyChracter1HealthSys == null) { _EnemyChracter1HealthSys = GetComponentInParent <EnemyChracter1HealthSystem>(); } }