public static EnemyHPBuff Create(Func <bool> wtu, EnemyBuffs buff, Func <Enemy> getTarget, int turnDur, Transform parent) { EnemyHPBuff HPbuff = Create(parent).AddComponent <EnemyHPBuff>(); HPbuff.initValues(convertBuffToSkill(buff), wtu, turnDur, 0f); HPbuff.buff = buff; HPbuff.getTarget = getTarget; return(HPbuff); }
public override void onDestroy(Enemy e) { if (currTarget != null && currTarget.isAlive()) { currTarget.setBuff(EnemyBuffs.NONE); } if (isRandom) { buff = (EnemyBuffs)UnityEngine.Random.Range(1, 4); } base.onDestroy(e); }
private static EnemySkillType convertBuffToSkill(EnemyBuffs buff) { switch (buff) { case EnemyBuffs.DMG_REFLECT: return(EnemySkillType.REFLECT); case EnemyBuffs.DMG_MITI_50: return(EnemySkillType.MITIGATE); case EnemyBuffs.DMG_ABSORB: return(EnemySkillType.ABSORB); default: return(EnemySkillType.REFLECT); } }
public bool setBuff(EnemyBuffs buff) { if (buff != currState.buff && buff != EnemyBuffs.NONE && currState.buff != EnemyBuffs.NONE) { return(false); } currState.buff = buff; switch (currState.buff) // Change the health bar. { case EnemyBuffs.DMG_MITI_50: HPBarIMG.sprite = enemyHPBars[1]; break; case EnemyBuffs.DMG_REFLECT: HPBarIMG.sprite = enemyHPBars[2]; break; case EnemyBuffs.DMG_ABSORB: HPBarIMG.sprite = enemyHPBars[3]; break; default: HPBarIMG.sprite = enemyHPBars[0]; break; } return(true); }
private void addMedSkill(int index) { System.Random rand = new System.Random(getRandomSeedByFloor()); Func <bool> wtu = () => true; Func <ORB_VALUE, OrbSpawnRate> newSpawnRates; switch (index) { case 0: wtu = () => GameController.Instance.isTurnMod(3, RNG.Next(3)); EnemyBoardSkill clearPattern = null; clearPattern = EnemyBoardSkill.MarkOrderSkill(wtu, () => getRandomPattern(clearPattern), 0.1f, skillTrans, 1); clearPattern.addRmvSkill(0); skillList.Add(clearPattern); break; case 1: int numHealReduce = rand.Next(1, 3); newSpawnRates = (ORB_VALUE orbVal) => orbVal == ORB_VALUE.ZERO ? OrbSpawnRate.DECREASED : Board.getDefaultOrbSpawnRates()[(int)orbVal]; wtu = () => GameController.Instance.isTurnMod(2 * numHealReduce, RNG.Next(numHealReduce)); skillList.Add(EnemyOrbSkill.Create(wtu, newSpawnRates, numHealReduce, skillTrans)); break; case 2: wtu = () => GameController.Instance.isTurnMod(3, RNG.Next(3)); EnemyBoardSkill setOneDigitAsRand = null; Func <Orb, bool> markAllOneDigit = (Orb o) => { System.Random rand2 = new System.Random(getRandomSeedByTurn(setOneDigitAsRand)); int digitToMark = rand2.Next(1, 10); return(o.getIntValue() == digitToMark); }; Func <Orb, ORB_VALUE> changeDigit = (Orb o) => { System.Random rand2 = new System.Random(getRandomSeedByTurn(setOneDigitAsRand)); List <ORB_VALUE> possibleOrbVals = new List <ORB_VALUE>(); for (int i = 1; i < 10; i++) { possibleOrbVals.Add((ORB_VALUE)i); } possibleOrbVals.Remove(o.getOrbValue()); return(possibleOrbVals[rand2.Next(possibleOrbVals.Count)]); }; setOneDigitAsRand = EnemyBoardSkill.MarkIfSkill(wtu, markAllOneDigit, 0.1f, skillTrans); setOneDigitAsRand.addSetSkill(0.1f, changeDigit); skillList.Add(setOneDigitAsRand); break; case 3: wtu = () => GameController.Instance.isTurnMod(3, RNG.Next(3)); EnemyBoardSkill replaceWithEmpty = null; replaceWithEmpty = EnemyBoardSkill.MarkOrderSkill(wtu, () => getRandomPattern(replaceWithEmpty), 0.1f, skillTrans, 1); replaceWithEmpty.addSetSkill(0.1f, (Orb o) => ORB_VALUE.EMPTY); skillList.Add(replaceWithEmpty); break; case 4: wtu = () => GameController.Instance.isTurnMod(3, RNG.Next(3)); EnemyBoardSkill replaceWithStop = null; replaceWithStop = EnemyBoardSkill.MarkOrderSkill(wtu, () => getOneLine(replaceWithStop), 0.1f, skillTrans, 1); replaceWithStop.addSetSkill(0.1f, (Orb o) => ORB_VALUE.STOP); skillList.Add(replaceWithStop); break; case 5: wtu = () => GameController.Instance.isTurnMod(3, RNG.Next(3)); EnemyBoardSkill allHealsToEmpty = EnemyBoardSkill.MarkIfSkill(wtu, (Orb o) => o.getOrbValue() == ORB_VALUE.ZERO, 0.1f, skillTrans, 1); allHealsToEmpty.addSetSkill(0.1f, (Orb o) => ORB_VALUE.EMPTY); skillList.Add(allHealsToEmpty); break; case 6: newSpawnRates = (ORB_VALUE orbVal) => OrbSpawnRate.NORMAL; skillList.Add(EnemyOrbSkill.Create(wtu, newSpawnRates, -1, skillTrans)); break; case 7: int numEmptyInc = rand.Next(1, 3); newSpawnRates = (ORB_VALUE orbVal) => orbVal == ORB_VALUE.EMPTY ? OrbSpawnRate.INCREASED : Board.getDefaultOrbSpawnRates()[(int)orbVal]; wtu = () => GameController.Instance.isTurnMod(2 * numEmptyInc, RNG.Next(numEmptyInc)); skillList.Add(EnemyOrbSkill.Create(wtu, newSpawnRates, numEmptyInc, skillTrans)); break; case 8: EnemyBuffs hpBuff = (EnemyBuffs)(rand.Next(3) + 1); skillList.Add(EnemyHPBuff.Create(() => GameController.Instance.isTurnMod(3, RNG.Next(3)), hpBuff, () => this, 1, skillTrans)); break; case 9: wtu = () => GameController.Instance.isTurnMod(3, RNG.Next(3)); EnemyBoardSkill decFourLines = null; decFourLines = EnemyBoardSkill.MarkOrderSkill(wtu, () => getFourLines(decFourLines), 0.1f, skillTrans, 1); decFourLines.addIncSkill(0.1f, (Orb o) => - 1); skillList.Add(decFourLines); break; } }
private void addEasySkill(int index) { System.Random rand = new System.Random(getRandomSeedByFloor()); Func <bool> wtu = () => true; Func <ORB_VALUE, OrbSpawnRate> newSpawnRates; switch (index) { case 0: int numShuffles = rand.Next(1, 3); wtu = () => GameController.Instance.isTurnMod(numShuffles, RNG.Next(numShuffles)); skillList.Add(EnemyBoardSkill.ShuffleSkill(wtu, numShuffles * 5, 0.075f, skillTrans)); break; case 1: EnemyBoardSkill clearOneLine = null; clearOneLine = EnemyBoardSkill.MarkOrderSkill(wtu, () => getOneLine(clearOneLine), 0.1f, skillTrans); clearOneLine.addRmvSkill(0); skillList.Add(clearOneLine); break; case 2: bool healSelfOnly = RNG.Next(2) == 0; int percentHeal = rand.Next(1, 6); wtu = () => GameController.Instance.isTurnMod(percentHeal, RNG.Next(percentHeal)); Func <GameObject> getTarget = () => healSelfOnly ? gameObject : GameController.Instance.getCurrEnemies()[RNG.Next(GameController.Instance.getCurrEnemies().Count)].gameObject; Func <int> getDmg = () => getTarget().GetComponent <Enemy>().getState().maxHealth *percentHeal / 10; skillList.Add(EnemyAttack.Create(wtu, true, getTarget, getDmg, skillTrans)); break; case 3: EnemyBoardSkill setOneLineEmpty = null; setOneLineEmpty = EnemyBoardSkill.MarkOrderSkill(wtu, () => getOneLine(setOneLineEmpty), 0.1f, skillTrans, 1); setOneLineEmpty.addSetSkill(0.1f, (Orb o) => ORB_VALUE.EMPTY); skillList.Add(setOneLineEmpty); break; case 4: wtu = () => GameController.Instance.isTurnMod(3, RNG.Next(3)); EnemyBoardSkill clearFourLines = null; clearFourLines = EnemyBoardSkill.MarkOrderSkill(wtu, () => getFourLines(clearFourLines), 0.1f, skillTrans, 1); clearFourLines.addRmvSkill(0); skillList.Add(clearFourLines); break; case 5: wtu = () => GameController.Instance.isTurnMod(3, RNG.Next(3)); EnemyBoardSkill clearAllHeals = EnemyBoardSkill.MarkIfSkill(wtu, (Orb o) => o.getOrbValue() == ORB_VALUE.ZERO, 0.1f, skillTrans, 1); clearAllHeals.addRmvSkill(0); skillList.Add(clearAllHeals); break; case 6: newSpawnRates = (ORB_VALUE orbVal) => orbVal == ORB_VALUE.NULLIFY ? OrbSpawnRate.DECREASED : Board.getDefaultOrbSpawnRates()[(int)orbVal]; skillList.Add(EnemyOrbSkill.Create(wtu, newSpawnRates, -1, skillTrans)); break; case 7: newSpawnRates = (ORB_VALUE orbVal) => orbVal == (ORB_VALUE)rand.Next(1, 10) ? OrbSpawnRate.MAX : Board.getDefaultOrbSpawnRates()[(int)orbVal]; wtu = () => GameController.Instance.isTurnMod(3, RNG.Next(3)); skillList.Add(EnemyOrbSkill.Create(wtu, newSpawnRates, 1, skillTrans)); break; case 8: EnemyBuffs hpBuff = (EnemyBuffs)(rand.Next(3) + 1); Func <Enemy> getTarget2 = () => GameController.Instance.getCurrEnemies()[RNG.Next(GameController.Instance.getCurrEnemies().Count)]; skillList.Add(EnemyHPBuff.Create(() => GameController.Instance.isTurnMod(2, RNG.Next(2)), hpBuff, getTarget2, 1, skillTrans)); break; case 9: EnemyBoardSkill decOneLine = null; decOneLine = EnemyBoardSkill.MarkOrderSkill(wtu, () => getOneLine(decOneLine), 0.1f, skillTrans); decOneLine.addIncSkill(0.1f, (Orb o) => - 1); skillList.Add(decOneLine); break; } }
public void toggleIsRandom(bool isRandom) { this.isRandom = isRandom; buff = (EnemyBuffs)UnityEngine.Random.Range(1, 4); }