private void addSkills97() { Func <ORB_VALUE, OrbSpawnRate> noneOverFive = (ORB_VALUE orbVal) => ((int)orbVal >= 5 && (int)orbVal <= 9) ? OrbSpawnRate.NONE : Board.getDefaultOrbSpawnRates()[(int)orbVal]; skillList.Add(EnemyOrbSkill.Create(() => true, noneOverFive, -1, skillTrans)); Func <List <Vector2Int> > rand2Cols = () => { List <Vector2Int> cols = new List <Vector2Int>(); int col1 = (GameController.Instance.getCurrTurn()) % Board.COLUMNS, col2 = (GameController.Instance.getCurrTurn() + 2) % Board.COLUMNS; for (int r = Board.ROWS - 1; r >= 0; r--) { cols.Add(new Vector2Int(col1, r)); cols.Add(new Vector2Int(col2, r)); } return(cols); }; EnemyBoardSkill inc2Cols = EnemyBoardSkill.MarkOrderSkill(() => GameController.Instance.isTurnMod(2), rand2Cols, 0.1f, skillTrans); inc2Cols.addIncSkill(0.1f, (Orb o) => 1); skillList.Add(inc2Cols); EnemyBoardSkill setNinesToAnti = EnemyBoardSkill.MarkIfSkill(() => GameController.Instance.isTurnMod(2, 1), (Orb o) => o.getOrbValue() == ORB_VALUE.NINE, 0.1f, skillTrans); setNinesToAnti.addSetSkill(0.1f, (Orb o) => ORB_VALUE.POISON); skillList.Add(setNinesToAnti); Func <bool> wtu1 = () => GameController.Instance.isTurnMod(2); EnemyBoardSkill markAllStops = EnemyBoardSkill.MarkIfSkill(wtu1, (Orb o) => o.getOrbValue() == ORB_VALUE.POISON, 0.1f, skillTrans); markAllStops.addMarkRemainSkill(); skillList.Add(markAllStops); Func <int> getHeals = () => 33 * Board.Instance.getAllMarkedOrbsBy(getSkillID(markAllStops, markAllStops.getLastActivatedTurn()), null).Count; skillList.Add(EnemyAttack.Create(wtu1, true, () => gameObject, getHeals, skillTrans)); Func <ORB_VALUE, OrbSpawnRate> maxOverFive = (ORB_VALUE orbVal) => ((int)orbVal >= 5 && (int)orbVal <= 9) ? OrbSpawnRate.MAX : Board.getDefaultOrbSpawnRates()[(int)orbVal]; skillList.Add(EnemyOrbSkill.Create(wtu1, maxOverFive, 0, skillTrans)); EnemyBoardSkill clearStops = EnemyBoardSkill.MarkIfSkill(wtu1, (Orb o) => o.getOrbValue() == ORB_VALUE.POISON, 0, skillTrans); clearStops.addRmvSkill(0.1f); skillList.Add(clearStops); Func <bool> wtu2 = () => GameController.Instance.getCurrEnemies().Count == 2 ? GameController.Instance.isTurnMod(2, 1) : true; EnemyBoardSkill mark2Cols = EnemyBoardSkill.MarkOrderSkill(wtu2, rand2Cols, 0.1f, skillTrans); skillList.Add(mark2Cols); Func <int> getDmg = () => { int sum1 = 0, sum2 = 0; int col1 = (GameController.Instance.getCurrTurn()) % Board.COLUMNS, col2 = (GameController.Instance.getCurrTurn() + 2) % Board.COLUMNS; for (int r = Board.ROWS - 1; r >= 0; r--) { if (Board.Instance.getOrb(col1, r).isDigit()) { sum1 += Board.Instance.getOrb(col1, r).getIntValue(); } if (Board.Instance.getOrb(col2, r).isDigit()) { sum2 += Board.Instance.getOrb(col2, r).getIntValue(); } } return(-sum1 * sum2); }; skillList.Add(EnemyAttack.Create(wtu2, false, () => Player.Instance.gameObject, getDmg, skillTrans)); }
private void addSkills81() { Func <bool> wtu0 = () => GameController.Instance.getCurrEnemies().Count == 2 ? GameController.Instance.isTurnMod(4, 1) : GameController.Instance.isTurnMod(2); EnemyBoardSkill onesToStop = EnemyBoardSkill.MarkIfSkill(wtu0, (Orb o) => o.getOrbValue() == ORB_VALUE.ONE, 0.1f, skillTrans); onesToStop.addSetSkill(0.1f, (Orb o) => ORB_VALUE.STOP); skillList.Add(onesToStop); Func <bool> wtu1 = () => GameController.Instance.getCurrEnemies().Count == 2 ? GameController.Instance.isTurnMod(4, 3) : GameController.Instance.isTurnMod(2, 1); EnemyBoardSkill sevensToNullify = EnemyBoardSkill.MarkIfSkill(wtu1, (Orb o) => o.getOrbValue() == ORB_VALUE.SEVEN, 0.1f, skillTrans); sevensToNullify.addSetSkill(0.1f, (Orb o) => ORB_VALUE.NULLIFY); skillList.Add(sevensToNullify); Func <bool> wtu2 = () => GameController.Instance.getCurrEnemies().Count == 2 ? GameController.Instance.isTurnMod(2, 1) : true; Func <Orb, bool> is369 = (Orb o) => o.isUnmarked() && (o.getOrbValue() == ORB_VALUE.THREE || o.getOrbValue() == ORB_VALUE.SIX || o.getOrbValue() == ORB_VALUE.NINE); EnemyBoardSkill mark369 = EnemyBoardSkill.MarkIfSkill(wtu2, is369, 0.1f, skillTrans); mark369.addMarkRemainSkill(); skillList.Add(mark369); Func <int> getDmg = () => { List <Orb> markedOrbs = Board.Instance.getAllMarkedOrbsBy(getSkillID(mark369, mark369.getLastActivatedTurn()), null); int sum = 0; foreach (Orb o in markedOrbs) { sum += o.getIntValue(); } return(-sum * markedOrbs.Count); }; Func <bool> wtu2a = () => GameController.Instance.getCurrEnemies().Count == 2 ? GameController.Instance.isTurnMod(2) : true; skillList.Add(EnemyAttack.Create(wtu2a, false, () => Player.Instance.gameObject, getDmg, skillTrans)); Func <Orb, bool> markedBy369 = (Orb o) => o.getIsMarkedBy(getSkillID(mark369, mark369.getLastActivatedTurn())); EnemyBoardSkill clear369 = EnemyBoardSkill.MarkIfSkill(wtu2a, markedBy369, 0, skillTrans); clear369.addRmvSkill(0.1f); skillList.Add(clear369); Func <bool> wtu3 = () => GameController.Instance.getCurrEnemies().Count == 2 ? GameController.Instance.isTurnMod(2, 1) : false; EnemyBoardSkill markPivot = null; Func <Orb, bool> getPivot = (Orb o) => { for (int c = 0; c < Board.COLUMNS; c++) { for (int r = 0; r < Board.ROWS; r++) { if (Board.Instance.getOrb(c, r).getIsMarkedBy(getSkillID(markPivot, markPivot.getActivatedTurn()))) { return(false); } } } System.Random rand = new System.Random(getRandomSeedByTurn(markPivot)); List <Orb> potentialOrbs = new List <Orb>(); for (int c = 0; c < Board.COLUMNS; c++) { for (int r = 0; r < Board.ROWS; r++) { if (Board.Instance.getOrb(c, r).isUnmarked()) { potentialOrbs.Add(Board.Instance.getOrb(c, r)); } } } int pivotIndex = rand.Next(potentialOrbs.Count); if (potentialOrbs.Count > 0 && o == potentialOrbs[pivotIndex]) { return(true); } return(false); }; markPivot = EnemyBoardSkill.MarkIfSkill(wtu3, getPivot, 0.1f, skillTrans, 0); markPivot.addMarkRemainSkill(); skillList.Add(markPivot); Func <bool> wtu3a = () => GameController.Instance.getCurrEnemies().Count == 2 ? GameController.Instance.isTurnMod(2) : false; Func <List <Vector2Int> > plusPivot = () => { List <Vector2Int> plus = new List <Vector2Int>(); Vector2Int pivot = new Vector2Int(-1, -1); for (int c = 0; c < Board.COLUMNS; c++) { for (int r = 0; r < Board.ROWS; r++) { if (Board.Instance.getOrb(c, r).getIsMarkedBy(getSkillID(markPivot, markPivot.getLastActivatedTurn()))) { pivot = new Vector2Int(c, r); } } } if (pivot.x != -1 && pivot.y != -1) { bool reachedEnd = false; for (int offset = 0; !reachedEnd; offset++) { reachedEnd = true; if (pivot.x + offset < Board.COLUMNS) { plus.Add(new Vector2Int(pivot.x + offset, pivot.y)); reachedEnd = false; } if (pivot.y + offset < Board.ROWS) { plus.Add(new Vector2Int(pivot.x, pivot.y + offset)); reachedEnd = false; } if (pivot.x - offset >= 0) { plus.Add(new Vector2Int(pivot.x - offset, pivot.y)); reachedEnd = false; } if (pivot.y - offset >= 0) { plus.Add(new Vector2Int(pivot.x, pivot.y - offset)); reachedEnd = false; } } } plus = plus.Distinct().ToList(); return(plus); }; EnemyBoardSkill decPlusPivot = EnemyBoardSkill.MarkOrderSkill(wtu3a, plusPivot, 0.1f, skillTrans); decPlusPivot.addRmvSkill(0.1f); skillList.Add(decPlusPivot); Func <bool> wtu4 = () => GameController.Instance.getCurrEnemies().Count != 2; EnemyBoardSkill decPlus = EnemyBoardSkill.MarkOrderSkill(wtu4, null, 0.1f, skillTrans); decPlus.addRmvSkill(0.1f); skillList.Add(decPlus); }
private void addSkills89() { Func <ORB_VALUE, OrbSpawnRate> decNullify = (ORB_VALUE orbVal) => orbVal == ORB_VALUE.NULLIFY ? OrbSpawnRate.DECREASED : Board.getDefaultOrbSpawnRates()[(int)orbVal]; skillList.Add(EnemyOrbSkill.Create(() => true, decNullify, -1, skillTrans)); EnemyBoardSkill setNinesToStop = EnemyBoardSkill.MarkIfSkill(() => GameController.Instance.isTurnMod(2), (Orb o) => o.getOrbValue() == ORB_VALUE.NINE, 0.1f, skillTrans); setNinesToStop.addSetSkill(0.1f, (Orb o) => ORB_VALUE.STOP); skillList.Add(setNinesToStop); Func <List <Vector2Int> > rand2Rows = () => { List <Vector2Int> rows = new List <Vector2Int>(); int row1 = (GameController.Instance.getCurrTurn()) % Board.ROWS, row2 = (GameController.Instance.getCurrTurn() + 2) % Board.ROWS; for (int c = 0; c < Board.COLUMNS; c++) { rows.Add(new Vector2Int(c, row1)); rows.Add(new Vector2Int(c, row2)); } return(rows); }; EnemyBoardSkill inc2Rows = EnemyBoardSkill.MarkOrderSkill(() => GameController.Instance.isTurnMod(2, 1), rand2Rows, 0.1f, skillTrans); inc2Rows.addIncSkill(0.1f, (Orb o) => 1); skillList.Add(inc2Rows); Func <bool> wtu1 = () => GameController.Instance.isTurnMod(2, 1); EnemyBoardSkill markAllStops = EnemyBoardSkill.MarkIfSkill(wtu1, (Orb o) => o.getOrbValue() == ORB_VALUE.STOP, 0.1f, skillTrans); markAllStops.addMarkRemainSkill(); skillList.Add(markAllStops); Func <int> getHeals = () => 33 * Board.Instance.getAllMarkedOrbsBy(getSkillID(markAllStops, markAllStops.getLastActivatedTurn()), null).Count; skillList.Add(EnemyAttack.Create(wtu1, true, () => gameObject, getHeals, skillTrans)); Func <ORB_VALUE, OrbSpawnRate> maxOverFive = (ORB_VALUE orbVal) => ((int)orbVal >= 5 && (int)orbVal <= 9) ? OrbSpawnRate.MAX : Board.getDefaultOrbSpawnRates()[(int)orbVal]; skillList.Add(EnemyOrbSkill.Create(wtu1, maxOverFive, 0, skillTrans)); EnemyBoardSkill clearStops = EnemyBoardSkill.MarkIfSkill(wtu1, (Orb o) => o.getOrbValue() == ORB_VALUE.STOP, 0, skillTrans); clearStops.addRmvSkill(0.1f); skillList.Add(clearStops); Func <bool> wtu2 = () => GameController.Instance.getCurrEnemies().Count == 2 ? GameController.Instance.isTurnMod(2) : true; EnemyBoardSkill mark2Rows = EnemyBoardSkill.MarkOrderSkill(wtu2, rand2Rows, 0.1f, skillTrans); skillList.Add(mark2Rows); Func <int> getDmg = () => { int sum1 = 0, sum2 = 0; int row1 = (GameController.Instance.getCurrTurn()) % Board.ROWS, row2 = (GameController.Instance.getCurrTurn() + 2) % Board.ROWS; for (int c = 0; c < Board.COLUMNS; c++) { if (Board.Instance.getOrb(c, row1).isDigit()) { sum1 += Board.Instance.getOrb(c, row1).getIntValue(); } if (Board.Instance.getOrb(c, row2).isDigit()) { sum2 += Board.Instance.getOrb(c, row2).getIntValue(); } } return(-sum1 * sum2); }; skillList.Add(EnemyAttack.Create(wtu2, false, () => Player.Instance.gameObject, getDmg, skillTrans)); }
private void addSkills64() { Func <bool> wtu0 = () => GameController.Instance.getCurrEnemies().Count == 2 ? GameController.Instance.isTurnMod(4) : GameController.Instance.isTurnMod(2); EnemyBoardSkill healsToAnti = EnemyBoardSkill.MarkIfSkill(wtu0, (Orb o) => o.getOrbValue() == ORB_VALUE.ZERO, 0.1f, skillTrans); healsToAnti.addSetSkill(0.1f, (Orb o) => ORB_VALUE.POISON); skillList.Add(healsToAnti); Func <bool> wtu1 = () => GameController.Instance.getCurrEnemies().Count == 2 ? GameController.Instance.isTurnMod(4, 2) : GameController.Instance.isTurnMod(2, 1); EnemyBoardSkill fivesToEmpty = EnemyBoardSkill.MarkIfSkill(wtu1, (Orb o) => o.getOrbValue() == ORB_VALUE.FIVE, 0.1f, skillTrans); fivesToEmpty.addSetSkill(0.1f, (Orb o) => ORB_VALUE.EMPTY); skillList.Add(fivesToEmpty); Func <bool> wtu2 = () => GameController.Instance.getCurrEnemies().Count == 2 ? GameController.Instance.isTurnMod(2) : true; Func <Orb, bool> is248 = (Orb o) => o.isUnmarked() && (o.getOrbValue() == ORB_VALUE.TWO || o.getOrbValue() == ORB_VALUE.FOUR || o.getOrbValue() == ORB_VALUE.EIGHT); EnemyBoardSkill mark248 = EnemyBoardSkill.MarkIfSkill(wtu2, is248, 0.1f, skillTrans); mark248.addMarkRemainSkill(); skillList.Add(mark248); Func <int> getDmg = () => { List <Orb> markedOrbs = Board.Instance.getAllMarkedOrbsBy(getSkillID(mark248, mark248.getLastActivatedTurn()), null); int sum = 0; foreach (Orb o in markedOrbs) { sum += o.getIntValue(); } return(-sum * markedOrbs.Count); }; Func <bool> wtu2a = () => GameController.Instance.getCurrEnemies().Count == 2 ? GameController.Instance.isTurnMod(2, 1) : true; skillList.Add(EnemyAttack.Create(wtu2a, false, () => Player.Instance.gameObject, getDmg, skillTrans)); Func <Orb, bool> markedBy248 = (Orb o) => o.getIsMarkedBy(getSkillID(mark248, mark248.getLastActivatedTurn())); EnemyBoardSkill clear248 = EnemyBoardSkill.MarkIfSkill(wtu2a, markedBy248, 0, skillTrans); clear248.addRmvSkill(0.1f); skillList.Add(clear248); Func <bool> wtu3 = () => GameController.Instance.getCurrEnemies().Count == 2 ? GameController.Instance.isTurnMod(2) : false; EnemyBoardSkill markPivot = null; Func <Orb, bool> getPivot = (Orb o) => { for (int c = 0; c < Board.COLUMNS; c++) { for (int r = 0; r < Board.ROWS; r++) { if (Board.Instance.getOrb(c, r).getIsMarkedBy(getSkillID(markPivot, markPivot.getActivatedTurn()))) { return(false); } } } System.Random rand = new System.Random(getRandomSeedByTurn(markPivot)); List <Orb> potentialOrbs = new List <Orb>(); for (int c = 0; c < Board.COLUMNS; c++) { for (int r = 0; r < Board.ROWS; r++) { if (Board.Instance.getOrb(c, r).isUnmarked()) { potentialOrbs.Add(Board.Instance.getOrb(c, r)); } } } int pivotIndex = rand.Next(potentialOrbs.Count); if (potentialOrbs.Count > 0 && o == potentialOrbs[pivotIndex]) { return(true); } return(false); }; markPivot = EnemyBoardSkill.MarkIfSkill(wtu3, getPivot, 0.1f, skillTrans, 0); markPivot.addMarkRemainSkill(); skillList.Add(markPivot); Func <bool> wtu3a = () => GameController.Instance.getCurrEnemies().Count == 2 ? GameController.Instance.isTurnMod(2, 1) : false; Func <List <Vector2Int> > plusPivot = () => { List <Vector2Int> plus = new List <Vector2Int>(); Vector2Int pivot = new Vector2Int(-1, -1); for (int c = 0; c < Board.COLUMNS; c++) { for (int r = 0; r < Board.ROWS; r++) { if (Board.Instance.getOrb(c, r).getIsMarkedBy(getSkillID(markPivot, markPivot.getLastActivatedTurn()))) { pivot = new Vector2Int(c, r); } } } if (pivot.x != -1 && pivot.y != -1) { bool reachedEnd = false; for (int offset = 0; !reachedEnd; offset++) { reachedEnd = true; if (pivot.x + offset < Board.COLUMNS) { plus.Add(new Vector2Int(pivot.x + offset, pivot.y)); reachedEnd = false; } if (pivot.y + offset < Board.ROWS) { plus.Add(new Vector2Int(pivot.x, pivot.y + offset)); reachedEnd = false; } if (pivot.x - offset >= 0) { plus.Add(new Vector2Int(pivot.x - offset, pivot.y)); reachedEnd = false; } if (pivot.y - offset >= 0) { plus.Add(new Vector2Int(pivot.x, pivot.y - offset)); reachedEnd = false; } } } plus = plus.Distinct().ToList(); return(plus); }; EnemyBoardSkill clearPlusPivot = EnemyBoardSkill.MarkOrderSkill(wtu3a, plusPivot, 0.1f, skillTrans); clearPlusPivot.addRmvSkill(0.1f); skillList.Add(clearPlusPivot); Func <bool> wtu4 = () => GameController.Instance.getCurrEnemies().Count != 2; EnemyBoardSkill clearPlus = EnemyBoardSkill.MarkOrderSkill(wtu4, null, 0.1f, skillTrans); clearPlus.addRmvSkill(0.1f); skillList.Add(clearPlus); }