public void Add(EnemyBlackboard eb) { EnemySpawner es = new EnemySpawner { enemyB = eb, enemyO = eb.gameObject, spawnPos = eb.transform.position }; enemyList.Add(es); }
private void Start() { movementController = FindObjectOfType <PlayerMovementController>(); combatController = FindObjectOfType <PlayerCombatController>(); swordScanner = FindObjectOfType <PlayerSwordScanner>(); enemyBlackboard = GetComponentInParent <EnemyBlackboard>(); throwHandsEnemy = GetComponentInParent <ThrowHandsEnemyAggressiveFSM>(); }
public void OnAwake() { m_EnemyTransform = this.transform; m_StartPosition = m_EnemyTransform.position; m_Active = false; // Get enemy components m_NavMeshAgent = GetComponent <NavMeshAgent>(); m_EnemyBlackboard = GetComponent <EnemyBlackboard>(); m_Animator = GetComponent <Animator>(); }
public IEnumerator WaveProducer() { waveScene.PlayCrowdSound(); waveScene.CheersSound(); yield return(new WaitForSeconds(1.0f)); activate = true; for (int i = 0; i < waves[currentWave].enemies.Length; i++) { int randomPipe = Random.Range(0, pipePositions.Length); if (randomPipe == 0) { waveScene.playLeftConfetti(); } else { waveScene.playRightConfetti(); } GameObject go = Instantiate(waves[currentWave].enemies[i], pipePositions[randomPipe].transform.position, Quaternion.identity); EnemyBlackboard blackboard = go.GetComponent <EnemyBlackboard>(); ChargingEnemyBlackboard chargingEnemyBlackboard = go.GetComponent <ChargingEnemyBlackboard>(); ThrowHandsEnemyBlackboard throwHandsEnemyBlackboard = go.GetComponent <ThrowHandsEnemyBlackboard>(); currentEnemies.Add(blackboard); if (chargingEnemyBlackboard) { chargingEnemyBlackboard.detectionDistanceOnSight = 50; chargingEnemyBlackboard.detectionDistanceOffSight = 50; chargingEnemyBlackboard.playerOutOfRangeDistance = 100; chargingEnemyBlackboard.PipeSpawnSound(); } if (throwHandsEnemyBlackboard) { throwHandsEnemyBlackboard.detectionDistanceOnSight = 50; throwHandsEnemyBlackboard.detectionDistanceOffSight = 50; throwHandsEnemyBlackboard.playerOutOfRangeDistance = 100; throwHandsEnemyBlackboard.PipeSpawnSound(); } if (i < waves[currentWave].enemies.Length - 1) { yield return(new WaitForSeconds(waves[currentWave].interval)); } } currentWave++; }
public void SetTarget(EnemyBlackboard enemy) { target = enemy; }