private void Parameters() { //Direction of the enemy if (this.gameObject.transform.position.x > 0)//left { _eDir = 0; _enemyBehaviour.ChangeDir(_eDir, _eSpd, _eskin); } else //right { _eDir = 1; _enemyBehaviour.ChangeDir(_eDir, _eSpd, _eskin); //_aEnemy.SendMessage("ChangeDir", _eDir); } //speed / tipe of enemy }