Exemple #1
0
    private void Parameters()
    {
        //Direction of the enemy
        if (this.gameObject.transform.position.x > 0)//left
        {
            _eDir = 0;
            _enemyBehaviour.ChangeDir(_eDir, _eSpd, _eskin);
        }
        else  //right
        {
            _eDir = 1;
            _enemyBehaviour.ChangeDir(_eDir, _eSpd, _eskin);

            //_aEnemy.SendMessage("ChangeDir", _eDir);
        }
        //speed / tipe of enemy
    }