private void OrdinaryMovement() { Vector2 newTarget; if (!TargetInZone) { newTarget = PersonTerritory.GetPoint(); } else { newTarget = PastPosition; } Search = TargetMovementCheck(newTarget); if (Search) { TargetInZone = true; SearchPath(newTarget); PastPosition = newTarget; Index = WayToTarget.Count - 1; } else { Index--; } if (WayToTarget.Count > 0 && Index >= 0) { DeterminationDirection(); } else { //TODO: Заменить скип на продолжение пути ResetPastPosition(); TargetInZone = false; } }