private void SwitchToNewState(Type nextState)
 {
     currState.Exit();
     currState = availableStates[nextState];
     currState.Enter();
     OnStateChanged?.Invoke(currState); //??
 }
Exemple #2
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    protected virtual void Start()
    {
        _audioSource = GetComponent <AudioSource>();

        fallState = new EnemyFallState(this);
        currentState.Enter();
    }
Exemple #3
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 public void ChangeState(EnemyBaseState newState)
 {
     currentState.Exit();
     currentState = newState;
     newState.Enter();
 }