public virtual void Start() { attackScript = GetComponent <EnemyAttackScript>(); anime = GetComponent <Animator>(); FindEyes(); CreateMovementScript(); enemysStats = GetComponent <EnemyStats>(); loot = new List <ItemSaveName>(); loot.Add(new ItemSaveName("Rock", 1)); }
void Awake() { // Retrieve the weapon only once weapon = GetComponent <EnemyAttackScript>(); }