Exemple #1
0
 public void CmdIncreaseEnemyDamage(int increasedAmount, int skillCost)
 {
     playerSkill.decreaseBar(skillCost);
     enemy = GameObject.FindGameObjectsWithTag("Enemy");
     for (int i = 0; i < enemy.Length; i++)
     {
         float yPositionOffset = enemy[i].transform.position.y - gameObject.transform.position.y;
         if (yPositionOffset > 1 || yPositionOffset < -1)               //We heal the enemy on the opposition bridge
         {
             enemyAttack = enemy[i].GetComponent <EnemyAttackMult>();
             enemyAttack.attackDamage += increasedAmount;
         }
     }
     Debug.Log("Enemy Attack Increased");
 }
Exemple #2
0
    void Awake()
    {
        GameObject[] players = GameObject.FindGameObjectsWithTag("Player");          //get all the players on the scene

        //Get the player that the enemy will track
        //It will track the player that is standing on the same 'bridge'
        for (int i = 0; i < 2; i++)
        {
            float playerLocationOffset = gameObject.transform.position.y - players[i].transform.position.y;
            if ((playerLocationOffset < Center) && (playerLocationOffset > -(Center)))
            {
                playerSkill = players[i].GetComponent <PlayerSkillMult>();
                playerScore = players[i].GetComponent <PlayerScore>();
            }
        }

        anim          = GetComponent <Animator> ();
        currentHealth = startingHealth;
        enemyMovement = GetComponent <EnemyMovementMult> ();
        enemyAttack   = GetComponent <EnemyAttackMult> ();
    }