// Battle Wrapup public void Wrapup() { RecordPartyAdventureHp(); GrantRewardCredits(); GrantRewardCards(); EnemyArea.Clear(); }
public void CleanupIfNeeded() { if (!NeedsCleanup) { return; } EnemyArea.Clear(); needsCleanup = false; BattleLog.Write("Finished Battle State Cleanup"); }