// Battle Wrapup
 public void Wrapup()
 {
     RecordPartyAdventureHp();
     GrantRewardCredits();
     GrantRewardCards();
     EnemyArea.Clear();
 }
    public void CleanupIfNeeded()
    {
        if (!NeedsCleanup)
        {
            return;
        }

        EnemyArea.Clear();
        needsCleanup = false;
        BattleLog.Write("Finished Battle State Cleanup");
    }