public IEnemy Create(int type) { if (type == 0) { return(f1.Create(0)); } else { return(f2.Create("hoge")); } }
public IEnemy Spawn(string n) { return(f2.Create(n)); }
public IEnemy Create(int type) { if (type == 0) { return(f1.Create(0)); } else { return(f2.Create("hoge")); } }
public IEnemy Spawn(string n) { return(f2.Create(n)); }