public Gamelevel02( ) { name = "==关卡02=="; id = 02; nextID = 03; notPass = true; gamelevelType = GamelevelType.Battle; maxRound = 11; num1 = 2; num2 = 1; _player = Sally.Ins; enemy01AI = new Skill11( ); //slime use skill11 enemy02AI = new Skill12( ); //goblin use skill12 BattleMng.Ins.GameLevelPass = false; allList.Clear( ); liveList.Clear( ); actSeqList.Clear( ); tarsList.Clear( ); for (int i = 0; i < num1; i++) { RoleBase enemy = new Enemy01( ); enemy.id += i; allList.Add(enemy); } for (int i = 0; i < num2; i++) { RoleBase enemy = new Enemy02( ); enemy.id += i; allList.Add(enemy); } }
public Gamelevel03( ) { name = "==关卡03=="; id = 03; nextID = 04; notPass = true; gamelevelType = GamelevelType.Battle; maxRound = 11; num1 = 1; num2 = 2; num3 = 1; _player = Sally.Ins; enemy01AI = new Skill11( ); enemy02AI = new Skill12( ); enemy03AI = new Skill13( ); allList.Clear( ); liveList.Clear( ); actSeqList.Clear( ); tarsList.Clear( ); allList.Add(new Enemy01( )); for (int i = 0; i < num2; i++) { RoleBase enemy = new Enemy02( ); enemy.id += i; allList.Add(enemy); } allList.Add(new Enemy03( )); }
// Start is called before the first frame update void Start() { enemy01 = GameObject.FindWithTag("Enemy01"); enemy02 = GameObject.FindWithTag("Enemy02"); enemy03 = GameObject.FindWithTag("Enemy03"); enemy01rb = enemy01.GetComponent <Rigidbody2D>(); enemy02rb = enemy02.GetComponent <Rigidbody2D>(); enemy03rb = enemy03.GetComponent <Rigidbody2D>(); enemy01s = enemy01.GetComponent <Enemy01>(); enemy02s = enemy02.GetComponent <Enemy02>(); enemy03s = enemy03.GetComponent <Enemy03>(); enemy01anim = enemy01.GetComponent <Animator>(); enemy02anim = enemy02.GetComponent <Animator>(); enemy03anim = enemy03.GetComponent <Animator>(); }