public Gamelevel02( )
        {
            name          = "==关卡02==";
            id            = 02;
            nextID        = 03;
            notPass       = true;
            gamelevelType = GamelevelType.Battle;
            maxRound      = 11;
            num1          = 2;
            num2          = 1;

            _player   = Sally.Ins;
            enemy01AI = new Skill11( );   //slime use skill11
            enemy02AI = new Skill12( );   //goblin use skill12

            BattleMng.Ins.GameLevelPass = false;
            allList.Clear( );
            liveList.Clear( );
            actSeqList.Clear( );
            tarsList.Clear( );

            for (int i = 0; i < num1; i++)
            {
                RoleBase enemy = new Enemy01( );
                enemy.id += i;
                allList.Add(enemy);
            }
            for (int i = 0; i < num2; i++)
            {
                RoleBase enemy = new Enemy02( );
                enemy.id += i;
                allList.Add(enemy);
            }
        }
        public Gamelevel03( )
        {
            name          = "==关卡03==";
            id            = 03;
            nextID        = 04;
            notPass       = true;
            gamelevelType = GamelevelType.Battle;
            maxRound      = 11;
            num1          = 1;
            num2          = 2;
            num3          = 1;

            _player   = Sally.Ins;
            enemy01AI = new Skill11( );
            enemy02AI = new Skill12( );
            enemy03AI = new Skill13( );

            allList.Clear( );
            liveList.Clear( );
            actSeqList.Clear( );
            tarsList.Clear( );

            allList.Add(new Enemy01( ));
            for (int i = 0; i < num2; i++)
            {
                RoleBase enemy = new Enemy02( );
                enemy.id += i;
                allList.Add(enemy);
            }
            allList.Add(new Enemy03( ));
        }
Exemple #3
0
 // Start is called before the first frame update
 void Start()
 {
     enemy01     = GameObject.FindWithTag("Enemy01");
     enemy02     = GameObject.FindWithTag("Enemy02");
     enemy03     = GameObject.FindWithTag("Enemy03");
     enemy01rb   = enemy01.GetComponent <Rigidbody2D>();
     enemy02rb   = enemy02.GetComponent <Rigidbody2D>();
     enemy03rb   = enemy03.GetComponent <Rigidbody2D>();
     enemy01s    = enemy01.GetComponent <Enemy01>();
     enemy02s    = enemy02.GetComponent <Enemy02>();
     enemy03s    = enemy03.GetComponent <Enemy03>();
     enemy01anim = enemy01.GetComponent <Animator>();
     enemy02anim = enemy02.GetComponent <Animator>();
     enemy03anim = enemy03.GetComponent <Animator>();
 }