public void StartBattleEndDirection(GameObject legend, GameObject title_ui, Action onComplete) { //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_0150: Unknown result type (might be due to invalid IL or missing references) //IL_0165: Unknown result type (might be due to invalid IL or missing references) //IL_022e: Unknown result type (might be due to invalid IL or missing references) //IL_0233: Unknown result type (might be due to invalid IL or missing references) //IL_0243: Unknown result type (might be due to invalid IL or missing references) //IL_0248: Unknown result type (might be due to invalid IL or missing references) //IL_0258: Unknown result type (might be due to invalid IL or missing references) //IL_025d: Unknown result type (might be due to invalid IL or missing references) //IL_029a: Unknown result type (might be due to invalid IL or missing references) //IL_02ae: Unknown result type (might be due to invalid IL or missing references) //IL_02cb: Unknown result type (might be due to invalid IL or missing references) titleUIPrefab = title_ui; originalPlayerAnimatorController = player.animator.get_runtimeAnimatorController(); player._collider.set_enabled(false); player.animator.set_runtimeAnimatorController(playerAnimatorController); player.animator.set_cullingMode(0); player.animator.Rebind(); player._transform.set_position(new Vector3(0f, 0f, 26f)); player._transform.set_eulerAngles(new Vector3(0f, 180f, 0f)); player._rigidbody.set_constraints(126); player.ActIdle(false, -1f); player.PlayMotion(PLAYER_ANIM_EXIT_CUT_SCENE_START_NAME, -1f); legend.SetActive(true); legendDragon = legend; Animator component = legend.GetComponent <Animator>(); component.set_runtimeAnimatorController(legendDragonAnimController); component.Play(LEGEND_DRAGON_ANIM_STATE); for (int i = 0; i < boss.colliders.Length; i++) { boss.colliders[i].set_enabled(false); } boss._transform.set_position(Vector3.get_zero()); boss._transform.set_eulerAngles(Vector3.get_zero()); boss._rigidbody.set_constraints(126); boss.ActIdle(false, -1f); boss.animator.set_cullingMode(0); boss.animator.Rebind(); boss.PlayMotion(BOSS_ANIM_EXIT_CUT_SCENE_STATE_NAME, -1f); bossShadow.setAnimTransform(boss.hip); if (enemyController == null) { enemyController = (boss.controller as EnemyController); } enemyController.set_enabled(false); originalFov = MonoBehaviourSingleton <AppMain> .I.mainCamera.get_fieldOfView(); cameraAnim.get_transform().set_position(Vector3.get_zero()); cameraAnim.get_transform().set_rotation(Quaternion.get_identity()); cameraAnim.get_transform().set_localScale(Vector3.get_zero()); cameraAnim.set_cullingType(0); cameraAnim.Play(BATTLE_EXIT_CAMERA_CLIP_NAME); cameraAnim.Sample(); MonoBehaviourSingleton <AppMain> .I.mainCameraTransform.set_position(CAMERA_END_POSITION); MonoBehaviourSingleton <AppMain> .I.mainCameraTransform.set_rotation(CAMERA_END_ROTAION); MonoBehaviourSingleton <InGameCameraManager> .I.set_enabled(false); this.StartCoroutine(DoBattleEndDirection(onComplete)); }
public void Play(Action _onComplete = null) { //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Expected O, but got Unknown //IL_00eb: Unknown result type (might be due to invalid IL or missing references) //IL_0264: Unknown result type (might be due to invalid IL or missing references) //IL_0269: Expected O, but got Unknown //IL_0285: Unknown result type (might be due to invalid IL or missing references) //IL_028a: Expected O, but got Unknown //IL_02c7: Unknown result type (might be due to invalid IL or missing references) //IL_02de: Unknown result type (might be due to invalid IL or missing references) //IL_02e3: Unknown result type (might be due to invalid IL or missing references) //IL_03d6: Unknown result type (might be due to invalid IL or missing references) //IL_046b: Unknown result type (might be due to invalid IL or missing references) //IL_0507: Unknown result type (might be due to invalid IL or missing references) //IL_050c: Expected O, but got Unknown //IL_0528: Unknown result type (might be due to invalid IL or missing references) //IL_052d: Expected O, but got Unknown //IL_05c4: Unknown result type (might be due to invalid IL or missing references) //IL_05dc: Unknown result type (might be due to invalid IL or missing references) //IL_05e1: Unknown result type (might be due to invalid IL or missing references) //IL_06b3: Unknown result type (might be due to invalid IL or missing references) //IL_06cd: Unknown result type (might be due to invalid IL or missing references) //IL_06d4: Unknown result type (might be due to invalid IL or missing references) //IL_06ec: Unknown result type (might be due to invalid IL or missing references) //IL_06f3: Unknown result type (might be due to invalid IL or missing references) //IL_06f8: Unknown result type (might be due to invalid IL or missing references) //IL_0724: Unknown result type (might be due to invalid IL or missing references) //IL_0729: Unknown result type (might be due to invalid IL or missing references) //IL_0733: Unknown result type (might be due to invalid IL or missing references) //IL_0738: Unknown result type (might be due to invalid IL or missing references) if (cutSceneData == null) { MonoBehaviourSingleton <GameSceneManager> .I.ExecuteSceneEvent("InGameMain", this.get_gameObject(), "HOME", null, null, true); _onComplete?.Invoke(); } else { onComplete = _onComplete; isPlaying = true; cutNo = 0; playingTime = 0f; oldTime = 0f; MonoBehaviourSingleton <SoundManager> .I.TransitionTo(cutSceneData.mixerName, 1f); if (cutSceneData.bgm != 0) { SoundManager.RequestBGM(cutSceneData.bgm, true); } cameraAnimator.set_cullingMode(0); cameraAnimator.set_runtimeAnimatorController(cutSceneData.cameraController); cameraAnimator.Play(CUT_STATE_HASH[cutNo]); UpdateCamera(); MonoBehaviourSingleton <InGameCameraManager> .I.cameraTransform.get_gameObject().SetActive(false); for (int k = 0; k < this.playerInfo.Length; k++) { this.playerInfo[k] = null; } for (int l = 0; l < cutSceneData.playerData.Length; l++) { CutSceneData.PlayerData playerData = cutSceneData.playerData[l]; if (playerData != null) { if (!MonoBehaviourSingleton <StageObjectManager> .IsValid()) { break; } StageObjectManager i2 = MonoBehaviourSingleton <StageObjectManager> .I; Player player = null; if (playerData.type == CutSceneData.PlayerData.TYPE.MY_CHARACTER) { player = i2.self; } else { if (i2.playerList.Count <= (int)playerData.type) { continue; } int num = 0; for (int m = 0; m < i2.playerList.Count; m++) { if (!(i2.playerList[m] is Self)) { if ((int)playerData.type <= num) { player = (i2.playerList[m] as Player); break; } num++; } } if (player == null) { for (int n = 0; n < i2.playerList.Count; n++) { if ((int)playerData.type <= num) { player = (i2.nonplayerList[n] as Player); break; } num++; } } if (player == null) { continue; } } PlayerInfo playerInfo = new PlayerInfo(); playerInfo.obj = player.get_gameObject(); playerInfo.animator = player.animator; playerInfo.originalController = player.animator.get_runtimeAnimatorController(); playerInfo.keyData = playerData; player.ActIdle(false, -1f); player._collider.set_enabled(false); player._rigidbody.set_constraints(126); player._transform.set_position(playerData.startPos); player._transform.set_rotation(Quaternion.AngleAxis(playerData.startAngleY, Vector3.get_up())); player.animator.set_cullingMode(0); player.animator.set_runtimeAnimatorController(playerData.controller); player.animator.Rebind(); this.playerInfo[l] = playerInfo; } } for (int num2 = 0; num2 < this.playerInfo.Length; num2++) { if (this.playerInfo[num2] != null && !(this.playerInfo[num2].obj == null)) { List <StageObject> playerList = MonoBehaviourSingleton <StageObjectManager> .I.playerList; int i; for (i = 0; i < playerList.Count; i++) { PlayerInfo playerInfo2 = Array.Find(this.playerInfo, delegate(PlayerInfo info) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (info == null) { return(false); } return(info.obj == playerList[i].get_gameObject()); }); if (playerInfo2 == null) { playerList[i].get_gameObject().SetActive(false); } } List <StageObject> npcList = MonoBehaviourSingleton <StageObjectManager> .I.nonplayerList; int j; for (j = 0; j < npcList.Count; j++) { PlayerInfo playerInfo3 = Array.Find(this.playerInfo, delegate(PlayerInfo info) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (info == null) { return(false); } return(info.obj == npcList[j].get_gameObject()); }); if (playerInfo3 == null) { npcList[j].get_gameObject().SetActive(false); } } } } if (cutSceneData.enemyData != null && MonoBehaviourSingleton <StageObjectManager> .IsValid()) { CutSceneData.EnemyData enemyData = cutSceneData.enemyData; EnemyInfo enemyInfo = new EnemyInfo(); Debug.Log((object)enemyData.startPos.y); Enemy boss = MonoBehaviourSingleton <StageObjectManager> .I.boss; enemyInfo.obj = boss.get_gameObject(); enemyInfo.animator = boss.animator; enemyInfo.originalController = boss.animator.get_runtimeAnimatorController(); enemyInfo.keyData = enemyData; this.enemyInfo = enemyInfo; if (boss.controller != null) { boss.controller.set_enabled(false); if (boss._rigidbody != null) { boss._rigidbody.set_constraints(126); } } boss.ActIdle(false, -1f); boss.animator.set_cullingMode(0); boss.animator.set_runtimeAnimatorController(enemyData.controller); boss.animator.Rebind(); boss._transform.set_position(enemyData.startPos); boss._transform.set_rotation(Quaternion.AngleAxis(enemyData.startAngleY, Vector3.get_up())); boss.animator.Play(CUT_STATE_HASH[cutNo]); } for (int num3 = 0; num3 < actorInfo.Length; num3++) { if (actorInfo[num3] != null) { actorInfo[num3].obj.SetActive(true); bool flag = actorInfo[num3].animator.HasState(0, CUT_STATE_HASH[cutNo]); if (flag) { actorInfo[num3].obj.SetActive(flag); CutSceneData.ActorData keyData = actorInfo[num3].keyData; Transform parentNode = GetParentNode(keyData.attachmentType, keyData.nodeName); if (parentNode != null) { actorInfo[num3].obj.get_transform().set_parent(parentNode); } actorInfo[num3].obj.get_transform().set_localPosition(keyData.position); actorInfo[num3].obj.get_transform().set_localRotation(Quaternion.Euler(keyData.rotation)); SkinnedMeshRenderer[] componentsInChildren = actorInfo[num3].obj.GetComponentsInChildren <SkinnedMeshRenderer>(); for (int num4 = 0; num4 < componentsInChildren.Length; num4++) { componentsInChildren[num4].set_localBounds(new Bounds(Vector3.get_zero(), Vector3.get_one() * 10000f)); } actorInfo[num3].animator.Play(CUT_STATE_HASH[cutNo]); } } } } }