internal void EnemyKilled(object sender, Enemy.EnemyKilledEventArgs e) { enemyAliveCount--; EarnMoney(e.enemy); xEnemyAliveCount.text = "剩余敌人数量 " + enemyAliveCount + " / " + waves[currentWave - 1].Count; }
internal void EnemyKilled(object sender, Enemy.EnemyKilledEventArgs e) { EarnExp(e.enemy); }