ClearAllEnemies() public méthode

public ClearAllEnemies ( ) : void
Résultat void
Exemple #1
0
    public void OnDestroy( )
    {
        EnemiesTargetingUs.ClearAllEnemies();
        EnemiesTargetingUs.OnStartedBeingLockedOnByEnemy -= ReceiveStartedBeingLockedOnBy;
        EnemiesTargetingUs.OnStoppedBeingLockedOnByEnemy -= ReceiveStoppedBeingLockedOnBy;
        EnemiesTargetingUs.Destroy();

        AnimationEvents.OnStep -= ReceiveStepEvent;

        // TODO this belongs earlier in the chain of death-related stuff
        OnDeath();
    }