// Called when something collides
 void OnCollisionEnter2D(Collision2D coll)
 {
     if (coll.gameObject.tag == "Projectile" && !kenaTangkap)
     {
         enemiesLeft.decreaseEnemy();
         Destroy(coll.gameObject);
         kenaJaring.gameObject.SetActive(true);
         kenaTangkap = true;
     }
 }