// Start is called before the first frame update void Start() { canBerseker = true; health = GetComponent <EnemiesHealth>(); state = State.None; animator = GetComponent <Animator>(); StartCoroutine(FakeUpdate()); StartCoroutine(FoiceAttackCO()); }
// Start is called before the first frame update void Start() { life = GetComponent <EnemiesHealth>(); alive = true; followAtk = false; healthRef = GetComponent <EnemiesHealth>(); target = FindObjectOfType <NewPlayer>().gameObject; animator = GetComponent <Animator>(); StartCoroutine(FakeUpdate()); Invoke("CdAtk", 1f); }