void OnTriggerEnter2D(Collider2D coll) { if (coll.name == "goal") { StopMotion(); Endlevel.ActionAfterWin(); } if (coll.tag == "obstacle") { StopMotion(); Endlevel.ActionAfterLose(); } }
IEnumerator BackTime() { for (;;) { txt.text = timeLeft.ToString(); timeLeft--; if (timeLeft == -1) { motion.StopMotion(); Endlevel.ActionAfterLose(); } yield return(new WaitForSeconds(1f)); } }
// Use this for initialization void Start() { singleton = this; }