private void Start() { dT = GameObject.Find("GlobalDataHolder").GetComponent <Datas>(); Player = dT.Player; vP = GetComponent <VehiclePhysics>(); vP.setForwardSpeed(normalForwardSpeed); endlrd = GameObject.Find("WorldCreator").GetComponent <EndlessRoadScript>(); }
private void Start() { endlrd = GameObject.Find("WorldCreator").GetComponent<EndlessRoadScript>(); }