void Start() { _number = 3; _nextDayPanel = GameObject.Find("ChangeDayPanel"); _changedaybutton = GameObject.Find("ChangeDayButton").GetComponent <Button>(); _inventory = GameObject.FindGameObjectWithTag("Inventory").GetComponent <Inventory>(); _endlessGameVariables = GameObject.Find("LevelManager").GetComponent <EndlessGameVariables>(); _inventoryPanel = GameObject.Find("InventoryPanel"); _changedaybutton.onClick.AddListener(NewTime); for (int i = 0; i < _number; i++) { _visitors.Add(null); } for (int i = 0; i < _number; i++) { GameObject _visitor = GameObject.Find("mexican" + i); _visitors[i] = _visitor; } _nextDayPanel.SetActive(false); }
void Paiment(int money) //need to be update to all versions of game { EndlessGameVariables levelManagerGameObject = GameObject.FindWithTag("LevelManager").GetComponent <EndlessGameVariables>(); levelManagerGameObject.AddMoney(money); }